CHRIS FISK

603.998.9520

vidmaster80@hotmail.com

www.linkedin.com/in/fisky

 

 

 

OBJECTIVE

         

 

Game Designer to develop content, systems and story for single player, multiplayer and/or massively multiplayer platforms.

 

 

EXPERIENCE

 

2007-present

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

2006-2007

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

2001-2006

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Red 5 Studios  |  Irvine, CA

Associate Designer – Unannounced MMO Shooter

 

  • Conceived and collaborated in the creation of game systems ranging from the game’s multi-class combat mechanics and mission design using the proprietary editors to User-Interface creation for social systems and HUD design.
  • Constructed play-spaces and implemented encounters using proprietary terrain and encounter tools.
  • Crafted various placeholder assets for rapid iteration.
  • Created artistic diagrams and informational media for inter-department coordination as well as designed and presented visually engaging PowerPoint presentations for corporate and developer meetings.

 

 

Offset Software |  Newport Beach, CA

Writer/Designer – Project Offset

 

  • Developed world and story in collaboration with the art team.
  • Designed and implemented User-Interface.
  • Conceived, developed and balanced the class mechanics consisting of: combat, abilities and equipment.
  • Crafted play-spaces using proprietary tools with an attention to combat channeling, game flow and multi-class progression.

 

 

 

 

 

 

 

 

 

 

Concord Monitor  |  Concord, NH

Pre-Press Specialist/Proofreader

 

  • Proofread and edited various newspapers and third-party periodicals.
  • Image-correction for press including: scanning, toning and image manipulation.
  • Layout and output management for pre-press.
  • Page photography for broadsheet and tabloid formats.
  • Plate-processing for Flexographic print-press.
  • Troubleshot Windows and Macintosh issues.

 

 

 

MEMBERSHIPS & AWARDS

 

 

 

 

 

 

 

 

TECHNICAL ENVIRONMENT

2004 Featured in www.DAZ3D.com art calendar

2003 Featured in February issue of Computers Graphics World magazine “Shadow Play”

2002 Winner of the www.DAZ3D.com “DAZ Use” contest

1998-1999 Member of PSU Continuum Magazine staff

1999 Runner-Up in MTV’s Korn “Issues” Cover Design contest

1995 Winner of Jr. F.L.I.P. Logo design contest

 

 

MS Office (Word, Excel, PowerPoint & Publisher) | Photoshop Illustrator | Premiere | After Effects | InDesign | Quark Xpress Acrobat | Director | 3D Studio MAX | q3Radiant | Hammer Editor | Sound Forge | Google Sketchup | Alienbrain | Poser

Proprietary Tools: Terrain, Ability, Weapon, Character and Encounter Editors.

 

 

 

References Available Upon Request